AI Insights · Timothy · January 2022
Top Space Games on Android in Romania for Q4 2021
Discover the performance of the top 5 space games on Android in Romania during Q4 2021. Metrics include weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 space games on Android in Romania showcased varying trends in weekly downloads, revenue, and active users. This data, provided by Sensor Tower, offers insights into the performance of these popular games.
My Little Universe saw its weekly downloads peak at around 21.5K in early November before gradually declining to approximately 6.3K by the end of December. Weekly revenue for the game started modestly, reaching $128 in the first week of December and fluctuating slightly before ending the quarter at $110. The game’s weekly active users displayed a similar downward trend, starting from 27.6K in early November and settling at around 15.7K by the end of December.
Solar Smash experienced a consistent increase in weekly downloads, starting at 3K in late September and rising to about 5.8K by the end of December. Weekly active users followed a similar pattern, beginning at 22.8K in early October and growing to 31.3K by the end of the quarter.
Space shooter - Galaxy attack had a notable spike in weekly downloads in mid-October, peaking at 6.9K. However, the downloads later stabilized around 3.3K towards the end of December. The game’s weekly revenue showed a slight decline throughout the quarter, starting at $611 in late October and ending at $372 in the last week of December. Weekly active users saw a slight fluctuation but remained relatively stable, averaging around 16.7K towards the end of the quarter.
Find the Alien, which was released in late November, saw its weekly downloads surge from 73 in mid-December to 29.6K by the end of the month. The weekly active users also increased significantly, starting at 71 and rising to 40.3K within the same period.
Galaxy Attack: Shooting Game had relatively stable weekly downloads, fluctuating around 1.9K in early November and ending the quarter with 3.2K. The game’s weekly revenue remained consistent, averaging around $400 throughout the quarter. Weekly active users saw a slight uptick towards the end of the quarter, reaching 21K by the end of December.
For more detailed insights and data, visit Sensor Tower.